Friday, 25 January 2008

Microsoft Surface or Lemur? Which one is Born First?




http://psyne.net/blog4/wp-content/uploads/2007/09/microsoftsurface.jpg

LEMUR

LeMUr Light!

BEST MUSICAL INTERFACE


FORGET THE Tenori-On MEET LEMUR!!!


LEMUR















The Lemur is a top of the range control surface for audio and media applications, that breaks from the prior art on several grounds. Its major innovation consists in its brilliant modular graphic interface concept and its exclusive multitouch sensor technology. The continiously growing palette of configurable graphic objects enables you to design made-to-measure interfaces by using the free available JazzEditor. This endows the Lemur with the unique and protocol independant capacity to adapt its behavior according to the application you are controlling: sequencers, modular synthesizers, virtual instruments, VJ software, 3D animation tools and light control.

MORE LEMUR (NO SOUND)

LEMUR

interaction between digital audio workstations and users









EXTER, by JazzMutant, redefines the very interaction between digital audio workstations and users. This laptopsized control surface has been designed with only one purpose in mind : making user experience more pleasant, playful and efficient. Dexter brings the power of digital audio workstations to your fingertips, in a creative and user-friendly manner. For the first time, controlling DAWs feels natural instead of adding an intermediate level of complexity. In a word, Dexter amounts to what DAW users have been awaiting for years : a Controller. At last.

Tuesday, 6 November 2007

Digital Technology has changed the way we interact with everything from the games we play to the tools we use at work.


Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, Bill Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome.

Moggridge and his interviewees discuss why a personal computers have windows in desktops, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.

William (Bill) Moggridge

William (Bill) Moggridge,
a British industrial designer, is co-founder of the Silicon Valley-based design firm IDEO. He helped design what was arguably the first laptop computer, the GRiD Compass. He advocated user-centered design process in product development cycles and also worked towards popularizing interaction design as a mainstream discipline.

Moggridge is also the author of Designing Interactions, published in October 2006. ISBN 0262134748

He has also been involved in design education in the United Kingdom and the United States; he has taught at the Royal College of Art, the London Business School and Stanford University.

History

The term interaction design was first proposed by Bill Moggridge and Bill Verplank in the late 1980s. To Verplank, it was an adaptation of the computer science term user interface design to the industrial design profession [1]. To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software (Moggridge 2006).

In 1989, Gillian Crampton-Smith established an interaction design MA at the Royal College of Art in London (originally entitled "computer-related design" and now known as "design interactions"). In 2001, she helped found the Interaction Design Institute Ivrea, a small institute in Northern Italy dedicated solely to interaction design. Today, interaction design is taught in many schools worldwide.

Sunday, 4 November 2007

Best Music Animation Must Seen

Coffee Table LED

interactive architecture

Monday, 29 October 2007

DIY Sensor Lovers: New Bluetooth, Ethernet, DMX Arduinos
















If you’re planning to build a creative new instrument or interface for music, and you don’t already have the open source Arduino project on your watch list, you should put it there. Chris O’Shea at Pixelsumo brings some great new goodies for Arduino lovers via the Italian project site / tutorial site / shop Tinke

OSC- MIDI - Wii - Kyma on Mac

Open Sound Control (OSC), an open protocol that can be used in place of MIDI, isn’t the right tool for everything. Hooking up a 4-octave keyboard with some knobs, for instance, makes a whole lot more sense in MIDI, and MIDI is widely supported. But I like OSC’s open-ended message structure for devices like the Nintendo Wii

On Windows, the dominant Wii tool GlovePIE already supports OSC via scripts. On Mac, several of you pointed us to OSCulator, a tool that lets you turn input from the Wii into OSC messages (Max/MSP, Flash, Processing, Reaktor, Traktor, and others support OSC), and route MIDI to programs that don’t support OSC (everything else).

Just what might you use this for? Matrixsynth beats me to a video demonstrating the Wii as controller for the advanced synthesis tool Kyma (software) / Capybara (DSP hardware):

Hackable, Playable LED/Pad Music Interface














The Monome is a new music interface with LED-backlit pads, a USB interface that transmits OSC and MIDI data to a computer, and — here’s the unusual part — open source, hackable firmware and software interface. Touch the pads, and you can use this as a step-sequencer and remix tool (as in the example), but the real philosophy here is being able to do whatever you want, so think of the example video as just a start.

Sound Tribe Sector 9 vs. Monome: Video, 8by16

New Instrument Design












"....People have been coming up with new ways to improve musical instruments for just about forever, but what interests me personally are the new ideas that break entirely with mechanical interfaces in favor of high-tech sensor interfaces, and particularly ones that can produce–or at least attempt to attain–finely nuanced musical subtlety...."